Java OOPs Concepts
- Object Oriented Programming
- Advantage of OOPs over Procedure-oriented programming language
- Difference between Objcet-oriented and Objcet-based programming language.
In
this page, we will learn about basics of OOPs. Object Oriented Programming is a
paradigm that provides many concepts such as inheritance, data
binding, polymorphism etc.
Simula is considered as
the first object-oriented programming language. The programming paradigm where
everything is represented as an object, is known as truly object-oriented programming
language.
Smalltalk is
considered as the first truly object-oriented programming language.
OOPs (Object Oriented Programming System)
Object means a real word
entity such as pen, chair, table etc. Object-Oriented Programming is
a methodology or paradigm to design a program using classes and objects. It
simplifies the software development and maintenance by providing some concepts:
- Object
- Class
- Inheritance
- Polymorphism
- Abstraction
- Encapsulation
Object
Any
entity that has state and behavior is known as an object. For example: chair,
pen, table, keyboard, bike etc. It can be physical and logical.
Class
Collection of objects is called class. It is a logical entity.
Inheritance
When one object acquires all the properties and behaviors of
parent object i.e. known as
inheritance. It provides code reusability. It is used to achieve runtime
polymorphism.
Polymorphism
When one
task is performed by different ways i.e. known as polymorphism. For
example: to convense the customer differently, to draw something e.g. shape or
rectangle etc.
In
java, we use method overloading and method overriding to achieve polymorphism.
Another
example can be to speak something e.g. cat speaks meaw, dog barks woof etc.
Abstraction
Hiding internal details and showing functionality is known as abstraction. For example:
phone call, we don't know the internal processing.
In
java, we use abstract class and interface to achieve abstraction.
Encapsulation
Binding (or wrapping) code and data together into a single unit is
known as encapsulation.
For example: capsule, it is wrapped with different medicines.
A
java class is the example of encapsulation. Java bean is the fully encapsulated
class because all the data members are private here.
Advantage of OOPs over Procedure-oriented programming
language
1)OOPs makes development and maintenance
easier where as in Procedure-oriented programming language it is not easy to
manage if code grows as project size grows.
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2)OOPs provides data hiding whereas in
Procedure-oriented prgramming language a global data can be accessed from
anywhere.
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3)OOPs provides ability to simulate real-world
event much more effectively. We can provide the solution of real word problem
if we are using the Object-Oriented Programming language.
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What is difference between object-oriented
programming language and object-based programming language?
Object based programming language follows all
the features of OOPs except Inheritance. JavaScript and VBScript are examples
of object based programming languages.
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Do You Know ?
· Can we overload main method ?
· Constructor returns a value but, what ?
· Can we create a program without main method ?
· What are the 6 ways to use this keyword ?
· Why multiple inheritance is not supported in
java ?
· Why use aggregation ?
· Can we override the static method ?
· What is covariant return type ?
· What are the three usage of super keyword?
· Why use instance initializer block?
· What is the usage of blank final variable ?
· What is marker or tagged interface ?
· What is runtime polymorphism or dynamic method
dispatch ?
· What is the difference between static and
dynamic binding ?
· How downcasting is possible in java ?
· What is the purpose of private constructor?
· What is object cloning ?
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What we will learn in OOPs Concepts
?
· Advantage of OOPs
· Naming Convention
· Object and class
· Method overloading
· Constructor
· static keyword
· this keyword with 6 usage
· Inheritance
· Aggregation
· Method Overriding
· Covariant Return Type
· super keyword
· Instance Initializer block
· final keyword
· Abstract class
· Interface
· Runtime Polymorphism
· Static and Dynamic Binding
· Downcasting with instanceof operator
· Package
· Access Modifiers
· Encapsulation
· Object Cloning
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